evermoor

A game concept booklet about Austrian bogs and their conservation

This group project was realised in the course Applied Game Design. Our main goal as a small fictional studio was to raise awareness and make use of our skills as designers to educate on a topic that is close to us but still often overlooked – the bogs and moors of Austria.

Bogs are carbon sinks and provide habitat for numerous animal and plant species. In evermoor – a point-and-click game – the goal is to solve puzzles and explore the bog. Through its mini-games and collectibles the game highlights why it is so important to protect bogs.

mini-game: watering the peat [whenever moors are destroyed or drained, oxygen enters the peat layers and the organic substances begin to rot and decay, emitting enormous amounts of carbon dioxide into the atmosphere. in their natural state, moors store large quantities of carbon dioxide. keep the peat layers wet to ensure it stays that way.]

mini-game: watering the peat [whenever moors are destroyed or drained, oxygen enters the peat layers and the organic substances begin to rot and decay, emitting enormous amounts of carbon dioxide into the atmosphere. in their natural state, moors store large quantities of carbon dioxide. keep the peat layers wet to ensure it stays that way.]

In this project I was responsible for writing the texts based on our shared research, layouting the booklet and preparing it for printing at a local printing shop.

Mini-game: painting the moor frog [the destruction of water bodies and the introduction of waste, fertilizers, and environmental toxins endangers the moor frog population. for a few days during mating season, the moor frog turns from brown to an intense blue. color the moor frog so that it is easily visible in the moor.]

For completing mini-games, the player receives collectibles. every collectable item comes with a description that provides information about the moor and its inhabitants.

For completing mini-games, the player receives collectibles. every collectable item comes with a description that provides information about the moor and its inhabitants.

Marketing our game: partnering with garden centers who sell alternatives to peat-based substrates and have information about moor-friendly potting soil printed on seed packets along with promoting our game.

After we picked up the sheets, the booklet was carefully bound by hand. I took and edited the pictures of the final printed booklet. Down there you can see the logo of our studio. Our name ‘brennhas’ means something along the lines of ‘angry to the point of burning’ in german and signals our willingness to care about the things around us to the point of affecting us directly.

Course: Applied Game Design

Information Design Bachelor [3rd Semester]

FH JOANNEUM Graz